By understanding the code behind the bees, you can appreciate the game's design while protecting your own data and respecting the rules of the hive.
Convert: When the player stands on their hive platform, the bees line up and gradually decrement the player's pollen bag while incrementing their total honey count. Essential Scripts Found in Open-Source Templates
: Mapping specific coordinates on a 3D grid to individual hive slots. bee swarm simulator uncopylocked with scripts
-- LocalScript inside StarterPlayerScripts local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local Tool = script.Parent local Remotes = ReplicatedStorage:WaitForChild("Remotes") local HarvestRemote = Remotes:WaitForChild("HarvestPollen") local isHarvesting = false Tool.Activated:Connect(function() if isHarvesting then return end isHarvesting = true -- Play swinging animation locally for instant feedback local Character = LocalPlayer.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") if Humanoid then -- Find fields beneath the player using a downward Raycast local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = Character raycastParams.FilterType = Enum.RaycastFilterType.Exclude local rayOrigin = Character.PrimaryPart.Position local rayDirection = Vector3.new(0, -10, 0) local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams) if raycastResult and raycastResult.Instance:FindFirstAncestor("Fields") do local fieldName = raycastResult.Instance.Parent.Name -- Fire the server to validate and update data HarvestRemote:FireServer(fieldName, raycastResult.Instance) end end task.wait(0.3) -- Tool cooldown attack speed isHarvesting = false end) Use code with caution. The Honey Conversion Logic (Server-Side)
Fields are designated zones utilizing region-based scripting. By understanding the code behind the bees, you
: The use of Uncopylocked scripts is at your own risk. The author and publisher disclaim any responsibility for potential game bans, malware infections, or other issues arising from script usage. Always prioritize game safety and follow the game's terms of service.
Using Uncopylocked scripts in Bee Swarm Simulator can offer several advantages: The author and publisher disclaim any responsibility for
Floating damage or pollen numbers look great, but creating hundreds of BillboardGuis every second drains memory.
Controls how bees follow the player, harvest pollen, and return to the hive. Pollen Collection