Game Dev Tycoon 1.8.6 Guide Online

: Use the time between game releases to train your staff. High Technology stats boost graphic capabilities; high Design stats unlock deep story and gameplay elements.

: Spend around 50K–100K on your first recruitment drive.

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: If you need Research Points, continuously create new game engines to boost your pool. Steam Community Golden Rules for v1.8.6 Interview & PR

Never release a sequel or the exact same genre/topic combination back-to-back. The audience will suffer from "genre fatigue," and your scores will take a massive penalty. : Use the time between game releases to train your staff

Do not start prototyping a console until you have at least 50–100 million credits in reserve. Hardware manufacturing drains money rapidly before launch.

Create your own console to stop paying royalty fees to other companies. This public link is valid for 7 days

For beginners or those looking for a relaxed experience, choose "Easy" or "Normal". "Hard" requires precise timing and expert knowledge of genre/topic combinations.

The review system compares your current game's total Design and Technology points to your highest previous records. If you do not beat your old scores, your reviews will drop.

In 1.8.6, the algorithm for success is stricter. Great combinations yield high review scores; bad combinations will tank your company even if your design points are high. Stick to these "Safe Bets" in the Garage: