Lossless Scaling V2.10.1 =link= Jun 2026

A proprietary, resource-conscious spatial scaling algorithm developed specifically for this app.

| | Provider | Hardware Binding | Supported Games | Key Feature | | :--- | :--- | :--- | :--- | :--- | | Lossless Scaling | THS (Third-party) | GPU-Agnostic | All windowed applications | Universal frame generation and upscaling | | DLSS 3 (Frame Gen) | NVIDIA | RTX 40-series GPUs only | Games with developer integration | Highest quality, AI-accelerated frame gen | | FSR 3 (Frame Gen) | AMD | GPU-Agnostic (with optimizations) | Games with developer integration | Open standard, wide compatibility | | AFMF (Fluid Motion Frames) | AMD | AMD RDNA 2/3 GPUs | All DirectX 11/12 games | Driver-level frame generation |

Frame generation creates fake frames based on real information. If your baseline performance is choppy, the generated frames will look distorted. For LSFG X2, aim for a (targeting 60 FPS) or 60 FPS (targeting 120 FPS). Managing Input Latency Lossless Scaling v2.10.1

Before v2.10.1, Lossless Scaling was primarily a tool for (inserting frames to boost smoothness) and basic spatial scaling. With v2.10.1, it became a comprehensive upscaling tool, allowing users to choose between:

When to use Lossless Scaling

[ Game Output (Windowed) ] │ ▼ [ Lossless Scaling v2.10.1 ] ──► (Applies LS1/FSR Spatial Upscaling) │ ▼ [ LSFG 2.3 Engine ] ───────────► (Analyzes optical flow & injects intermediate frames) │ ▼ [ Monitor Display (Full Screen) ] Step-by-Step Configuration Guide

: Our new UI detection model is smarter, meaning less "shimmering" on your HUDs and text. Max Frame Latency Slider For LSFG X2, aim for a (targeting 60

If you are struggling with performance, Lossless Scaling provides a "lossless" way to enjoy a smoother experience. *If you'd like, I can:

Choose between X2, X3, and X4 frame generation. An in-game base rate of 30 FPS can be boosted to 60, 90, or 120 FPS. Max Frame Latency Slider If you are struggling