DTF Pro™ has developed a series of software packages to enhance your IColor printing experience. The DTF Pro™ TransferRIP and ProRIP and ProRIP Essentials packages make it simple to produce spot color overprint and underprint in one pass. The Absolute White RIP helps you use an Absolute White Toner Cartridge in a converted CMYK printer, and create 2 pass prints with color and white. The DTF Pro™ SmartCUT suite allows your A4/Letter sized printer to produce tabloid or larger sized transfers! Use one or more with the DTF Pro™ 500, 600 and 800 series of transfer printers.
Use the DTF Pro™ ProRIP software to print white as an underprint or overprint in one pass.
This professional version is designed for higher volume printing with an all new interface. Design files can be printed directly from your favorite graphics program, as well as imported directly into DTF Pro™ ProRIP. Marvel SpiderMan Remastered
The DTF Pro™ ProRIP software allows the user to control the spot white channel feature. Three cartridge configurations are available: Spot color overprinting, where white is needed as a top color for textiles; Spot color underprinting for printing on dark or transparent media where white is needed as a background color and standard CMYK printing where a spot color is not needed. No need to create additional graphics with different color configurations – the software does it all – and in one pass! Enhance the brilliance of any graphic with white behind color! When Insomniac Games first released Marvel’s Spider-Man on
Compatible with Microsoft Windows® 8 / 10 / 11 (x32 & x64) only. Features a brutal gang war spearheaded by the
A simplified version of ProRIP which includes all of the most commonly used features of ProRIP with an easy to use interface. This Essentials version simplifies the printing process and allows the user to print efficiently and quickly without any training. All of the important and frequently used aspects of the software are included in this version, while all of the ‘never used’ or confusing aspects of the software are left out.
Comes standard with the IColor®540 and 560 models and is compatible with the IColor 550 as well.
Does not work with IColor 500, 600, 650 or 800 (yet).
Improvements over the ‘Standard’ ProRIP:
When Insomniac Games first released Marvel’s Spider-Man on the PlayStation 4 in 2018, it re-established how superhero video games should feel. It captured the weightless thrill of web-swinging and paired it with a deeply emotional Peter Parker story. Four years later, the definitive version arrived on PlayStation 5 and PC as Marvel’s Spider-Man Remastered .
Marvel's Spider-Man Remastered is a definitive gaming experience, successfully pairing a deeply human story with peerless open-world mechanics. If you want to dive deeper into this game, tell me:
: The PC version supports ultra-wide monitors (21:9 and 32:9), adjustable Field of View (FOV), and advanced upscaling technologies like DLSS 2.0 to boost performance on various hardware.
The game natively supports 21:9, 32:9, and even triple-monitor panoramic setups.
Features a brutal gang war spearheaded by the cybernetically enhanced Hammerhead.
: Use your Focus bar for Finishers to instantly take down high-threat enemies like Brutes or Shield-bearers.
The PC port brought this PlayStation classic to a wider audience, introducing ultra-wide monitor support, unlocked framerates, customizable keyboard mapping, and advanced upscaling technologies like NVIDIA DLSS and AMD FSR. A Living, Breathing Manhattan
Usually, superhero games are about the climb to power. Spider-Man is about the exhaustion of maintaining it. We see a Peter Parker who is failing at his job, alienating his aunt, and struggling to pay rent, not because he is incompetent, but because he is too competent at being Spider-Man. The game forces the player to realize that being the "best" Spider-Man comes at the cost of being a functional human being.
The PC port opened the gates for custom hardware configurations, making it the most flexible version of the game available.
: On both PS5 and PC (via wired connection), the game supports DualSense haptic feedback and adaptive triggers , simulating the tension of web lines and the impact of punches.
When Insomniac Games first released Marvel’s Spider-Man on the PlayStation 4 in 2018, it re-established how superhero video games should feel. It captured the weightless thrill of web-swinging and paired it with a deeply emotional Peter Parker story. Four years later, the definitive version arrived on PlayStation 5 and PC as Marvel’s Spider-Man Remastered .
Marvel's Spider-Man Remastered is a definitive gaming experience, successfully pairing a deeply human story with peerless open-world mechanics. If you want to dive deeper into this game, tell me:
: The PC version supports ultra-wide monitors (21:9 and 32:9), adjustable Field of View (FOV), and advanced upscaling technologies like DLSS 2.0 to boost performance on various hardware.
The game natively supports 21:9, 32:9, and even triple-monitor panoramic setups.
Features a brutal gang war spearheaded by the cybernetically enhanced Hammerhead.
: Use your Focus bar for Finishers to instantly take down high-threat enemies like Brutes or Shield-bearers.
The PC port brought this PlayStation classic to a wider audience, introducing ultra-wide monitor support, unlocked framerates, customizable keyboard mapping, and advanced upscaling technologies like NVIDIA DLSS and AMD FSR. A Living, Breathing Manhattan
Usually, superhero games are about the climb to power. Spider-Man is about the exhaustion of maintaining it. We see a Peter Parker who is failing at his job, alienating his aunt, and struggling to pay rent, not because he is incompetent, but because he is too competent at being Spider-Man. The game forces the player to realize that being the "best" Spider-Man comes at the cost of being a functional human being.
The PC port opened the gates for custom hardware configurations, making it the most flexible version of the game available.
: On both PS5 and PC (via wired connection), the game supports DualSense haptic feedback and adaptive triggers , simulating the tension of web lines and the impact of punches.