These files act as massive archives containing thousands of individual game assets. Modding tools like the or Kitserver require you to know exactly which archive contains the files you want to replace.
Allows you to open any .img file, preview the .bin files inside (such as textures and images), and replace them individually.
Pro Evolution Soccer 2013 (PES 2013) remains one of the most beloved football video games of all time. Its enduring popularity is largely driven by its passionate modding community. To modify faces, kits, stadiums, or music, you must understand the game's core architecture: the .img files.
Generic hair models, base face shapes, skin textures, and facial hair configurations. Pes 2013 Img File List
When downloading a standalone mod for PES 2013 (like a single player face, a new ball, or a scoreboard), always check the creator's instructions regarding the exact .bin number. Knowing your ensures you place the asset into the correct folder container, preventing game crashes and keeping this legendary football game alive for years to come.
: Stores stadium models, textures, and environmental assets like grass and sky.
Keeping the game updated with the latest seasonal boot packs and official match balls. dt09.img – Kits, Uniforms, and Referee Gear These files act as massive archives containing thousands
Inside kitserver13/example-root/ , create a folder named img .
Modding this file updates outdated team sponsors and designs. dt09.img – Referee Kits and Staff Uniforms Stores clothing textures for match officials.
This file holds the architectural assets for the player creator and generic players. Pro Evolution Soccer 2013 (PES 2013) remains one
: Holds script files, league structures, and text data.
Unlike modern games that use compressed archives, PES 2013 stores its graphical and database assets in files with the .img extension. These are essentially containers (similar to .iso or .zip ) that hold textures, 3D models, audio, and game logic.
He shared his own annotated list on Evo-Web, adding notes like: “dt0b.img – adboards (beware: some are encrypted)” “dt05_e.img – English menu fonts (don’t touch unless you want crash)”
| File Name | Description | | :--- | :--- | | | The master database. Contains player names, team lineups, formations, and statistics (for English language). | | dt00_f.img | French database. | | dt00_g.img | German database. | | dt00_i.img | Italian database. | | dt00_s.img | Spanish database. | | dt00_u.img | American English database. | | dt01.img | Game executables and tactics algorithms (rarely edited). | | dt02.img | Boot configuration and core system settings. | | dt03.img | Ball physics and match logic parameters. | | dt04.img | Competition structures (league and cup formats). | | dt05_x.img | Menu texts, strings, and UI fonts. The x depends on language (e.g., dt05_e.img for English). | | dt06.img | In-game callnames and ambient stadium sounds. | | dt07.img | Chants, commentary audio streams (pre-match, halftime). | | dt08.img | Referee kits and match official data. | | dt09.img | Cutscene scripts and cinematic sequences. |