0361 Extra Quality - Reshade Rtgi
Copy the required blue noise texture files, usually included with the package, into the textures folder. 2. Configuring for Extra Quality Once in-game, open the ReShade menu (default Home key). .
If a game is optimized and running at 100+ FPS, engaging the Extra Quality profile to lock it at 60 FPS is often a worthy trade-off for the dramatic increase in immersion. It essentially turns a flat 2D image into something with tangible depth. reshade rtgi 0361 extra quality
RTGI cannot track light without knowing the distance of objects. Launch the game and press Home to open the ReShade overlay. Go to the tab. Check the box for your game's active depth resolution. Copy the required blue noise texture files, usually
| Setting | Recommended Value (Extra Quality) | Explanation | | :--- | :--- | :--- | | | SophiaG | This is the most crucial setting. As mentioned, SophiaG sacrifices convergence speed for higher quality minima, leading to superior lighting. | | Number of Rays | 6 - 10 | Controls the number of sample rays per pixel. Higher values drastically reduce noise and flicker but have a linear performance cost. | | Number of Steps per Ray | 32 - 64 | Controls the precision of each ray. Higher steps prevent light leaks and improve contact shadows. Start high and lower until fine details remain stable. | | Ray Length | 0.50 - 1.00 | Determines how far rays travel. Longer rays capture more global illumination (color bouncing) but can lead to off-screen artifacts if too high. | | Z-Thickness | 0.25 - 0.50 | A critical parameter that informs the shader about the thickness of objects. Incorrect values can cause dark halos or faint lighting. | | Resolution Scale | Half-Rate or Quarter-Rate | For "Extra Quality" on high-end GPUs, Half-Rate is often the best compromise. Setting it to Quarter-Rate can help with performance on lower-end cards. | | Display Depth | Disabled | This is a debugging tool that shows the depth buffer. Make sure it's off to see the RTGI effect. | RTGI cannot track light without knowing the distance
While true real-time path tracing is taxing, the extra quality settings in 0.36.1 allow for more sophisticated light accumulation, making dark corners look naturally occluded rather than just "black."
When adjusting these settings, it's best to find a visually complex scene (with both bright and dark areas, and many object edges). Start with the "Number of Rays" and "Number of Steps per Ray" at their highest values. Then, gradually decrease them until you find the optimal balance of quality and performance for your system.
Any bright texture on screen (such as lava, computer screens, or headlights) is treated as a physical light source that casts real-time illumination onto the surrounding geometry. Hardware Requirements