Stronghold Crusader Unit Stats Upd

Medium health, fast speed. They dig underground tunnels to collapse enemy stone walls from beneath, dying in the process.

: Catapults and Trebuchets are mandatory for dismantling high-tier defenses. In multiplayer, combining Horse Archers and Shields is a common early-game meta to protect these engines [3]. Useful Resources for Deeper Research

The backbone of early-game defense. They are cheap and effective when stationed on high towers. Cost: 8 Gold + 1 Spear Speed: Medium Armor: Low Attack: Low stronghold crusader unit stats

| If Enemy Uses... | Counter With... | |------------------|------------------| | Archers | Macemen, Knights, Horse Archers | | Spearmen | Archers, Crossbowmen | | Knights | Crossbowmen, Pikemen | | Fire Throwers | Archers (outrange them) | | Assassins | Dogs (they reveal invisibility) | | Horse Archers | Archers, Crossbowmen (stationary) |

: Units like Crossbowmen deal significantly more damage to armored targets ( Swordsmen, Pikemen ) compared to regular Archers . Medium health, fast speed

Arabian units are hired directly from the Mercenary Post. They only require gold, allowing you to bypass weapon production entirely. This makes them ideal for rapid army deployment. 1. Arabian Archer 25 Gold Health: Low Damage: Low (Ranged) Speed: Fast

| Unit | HP | Attack (Melee/Ranged) | Defense (Armor) | Speed | Range | Recruit Cost (Gold) | | :--- | :--- | :--- | :--- | :--- | :--- | :--- | | | 30 | 4 (Ranged) | 0 (Leather) | Fast | Medium | 12 | | Crossbowman | 25 | 5 (Ranged) | 2 (Metal) | Slow | Long | 20 | | Spearman | 40 | 7 (Melee) | 0 (Leather) | Fast | Melee | 12 | | Pikeman | 100 | 8 (Melee) | 7 (Metal) | Slow | Melee | 20 | | Maceman | 60 | 12 (Melee) | 1 (Leather) | Fast | Melee | 20 | | Swordsman | 150 | 12 (Melee) | 10 (Metal) | Slow | Melee | 40 | | Knight | 150 | 12 (Melee) | 10 (Metal) | Very Fast | Melee | 40 (+Horse) | | Tunnelers | 55 | 9 (Melee) | 0 (None) | Fast | Melee | 15 | | Ladderman | 25 | 0 | 0 (None) | Fast | N/A | 4 | | Engineer | 30 | 0 | 0 (None) | Slow | N/A | 30 | | Monk | 75 | 12 (Melee) | 5 (Metal) | Slow | Melee | 10 | | Arabian Archer | 30 | 5 (Ranged) | 0 (Leather) | Fast | Medium | 15 | | Slave | 30 | 3 (Melee) | 0 (None) | Very Fast | Melee | 5 | | Slinger | 35 | 3 (Ranged) | 0 (None) | Fast | Short | 7 | | Assassin | 60 | 10 (Melee) | 0 (Leather) | Very Fast | Melee | 30 | | Horse Archer | 60 | 6 (Ranged) | 0 (Leather) | Very Fast | Medium | 40 | | Arabian Swordsman | 120 | 12 (Melee) | 8 (Metal) | Medium | Melee | 40 | | Fire Thrower | 40 | 6 (Ranged)* | 1 (Leather) | Medium | Short | 25 | | Spearmen (Arab) | 50 | 6 (Melee) | 0 (None) | Fast | Melee | 15 | In multiplayer, combining Horse Archers and Shields is

| Hero | HP | Melee Dmg | Ranged Dmg | Special | |------|----|-----------|------------|---------| | | 200 | 40 | 20 (crossbow) | High armor, morale boost | | Saladin | 180 | 35 | 15 (bow) | Fast, horse archer style | | The Rat | 80 | 8 | none | Weak; low morale | | The Snake | 90 | 10 | 7 (poison) | Poison arrows | | The Wolf | 250 | 45 | 25 (heavy crossbow) | Immune to fear |

According to community research (as seen on Stronghold Heaven and Reddit discussions ), understanding armor modifiers is crucial.